GAMINGPPC AND PAID
0 to 200 Paid Users Per Day: Gaming App Customer Acquisition
Gaming App (Confidential)
5%+
ROI vs 2% target
31,246
Revenue by day 20
2 months
To 200 paid users per day
▲ CHALLENGE OVERVIEW
A gaming app had zero paid users at launch and needed to build a sustainable paid acquisition engine within a defined budget envelope and ROI target of 2 percent....
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