▲ CASE STUDIES

GAMINGPPC AND PAID

0 to 200 Paid Users Per Day: Gaming App Customer Acquisition

Gaming App (Confidential)

5%+

ROI vs 2% target

31,246

Revenue by day 20

2 months

To 200 paid users per day

▲ CHALLENGE OVERVIEW

A gaming app had zero paid users at launch and needed to build a sustainable paid acquisition engine within a defined budget envelope and ROI target of 2 percent....

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